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Technical Art Support Engineer
Keywords Studios, China
Experience
1 Year
Salary
Job Type
Job Shift
Job Category
Traveling
No
Career Level
Telecommute
No
Qualification
Bachelor's Degree
Total Vacancies
1 Job
Posted on
Feb 27, 2021
Last Date
Mar 27, 2021
Location(s)
Job Description
- Perform Day to Day responsibilities including but not limited to integrating and debugging tools, responding to escalated IT tickets, troubleshooting production environment, writing technical documentation
IT tickets - Develop automation systems for deploy or integrating new tools to support ongoing Art development across multiple projects
- Manage, improve, monitor and maintain all art-related infrastructures including servers, software, tools, scripts
- Collaborate with other IT support staff regionally to ensure smooth operations for production
IT support
Requirements
- A relevant degree or professional experience in the video game industry as a Technical Artist or similar / related position
TA - Minimum 5 years of experience in a similar capacity.
5 - Experience with debugging Art tools for software such as 3DS Max, Houdini, Substance, Photoshop, Blender, Maya, Zbrush
3DS MaxHoudiniSubstancePhotoshopBlenderMayaZbrush - Experience with videogame engine (Frostbite, Unity, Unreal Engine, etc.)
FrostbiteUnityUnreal - Perforce or other version control experience (SVN, Git)
PerforceSVNGit - Advanced Experience in scripting (C++ or C#, Python, Bash)
C ++CPythonBash - Should possess strong analytical skills to diagnose problems (hardware, software, network, sysadmin etc.) and determine appropriate solutions
- Good verbal and written English communication skills
- Experience with Windows or Linux Server Administration (Centos, Debian) and best practices
WindowsLinuxCentosDebian - Squid proxy or other web proxy experience
SquidWeb
Benefits
- Competitive salary and benefits
- Fun working environment
- Working with the biggest names in the gaming industry
Job Specification
Keywords Studios
Information Technology and Services - Kingston, Canada